modormenace: (Default)
modormenace ([personal profile] modormenace) wrote2020-09-03 11:28 am

APPLICATIONS

JOIN THE GAME

Please complete the form below and paste the full content under your own thread in reply to this top level.
Do not post it to your own journal and link it to us.
Sample applications are here. Feel free to ask questions if you're confused about anything.


Please use <p /> or <dd> for paragraph breaks.

GUIDANCE
PLAYER INFORMATION: This is all fairly standard! We ask for:

PLAYER NAME:
your preferred handle & pronouns, so we know how to refer to you.
PLAYER CONTACT:
how should we (and other players) contact you? list your plurk, discord or personal journal.
CURRENT CHARACTERS:
if you are currently playing other characters in the game, please list them here. Please note, we currently only allow a player 4 characters.
RETURNING CHARACTER?:
y/n did you play this character in Mask or Menace previously?
CHARACTER INFORMATION: Brief, one-line answers to the following:

CHARACTER NAME:
given name before surname, as they would appear on US government documentation
JOURNAL:
username to be added to game communities
CANON:
title of canon or "original" for OCs
CANON POINT:
episode/chapter/issue/major event
AGE:
approximate, actual, or apparent age
ALIAS:
superhero/supervillain name to be used in game (doesn't have to be canon)
SYNOPSIS:
in 100-300 words, give us the broad strokes who your character is. imagine their life as a book! what we're looking for is the blurb on the back. are they a fighter? a dreamer? how has their life and circumstances shaped who they are? what is their current driving motivation? really pitch this character to us!
ADAPTATION:
in 100-300 words, speculate how your character will fit into the game's setting. will they become a hero? a villain? fly under the radar? this isn't set in stone. we'd just like to get an idea of where they're likely to go from here.
PRESENTATION:
in 100-300 words, describe your character's public persona. how do people tend to view them? are they popular? are others suspicious of them? if they're the kind of person who puts on an act, what image do they project?
PSYCHOLOGY:
in 100-300 words, give us a glimpse of their inner workings. how's their mental state? what secrets are they keeping? what motivates them? are they insecure about anything? tell us their hopes and their fears. do they have an ultimate goal?
POWERS:
every character in the game (even if they have no powers in canon) has at least one superpower, but no more than three. these powers do not have to resemble their canon powers. in 1000 words or less, list and describe your character's three powers/power umbrellas (see FAQ for more information). include details like time limits, physical range, maximum number of targets, etc. (if applicable). every power must have a weakness, so explain how your character's powers can be defeated.
SKILLS:
in 300 words or less, list any other special skills your character has, like eidetic memory or martial arts.
IN-GAME DEVELOPMENT:
for returning characters only: in 100-300 words, describe any relevant development your character underwent during their previous stay in Mask or Menace.
SAMPLES:
THREAD SAMPLE:
provide a third-person sample in prose or action format that takes place within the game setting. you may link a thread from the TDM or a previous thread in the game.
VOICE SAMPLE:
choose any five of the following questions and answer them in your character's voice, as if they're being interviewed by official personnel just after their arrival. your character does not have to answer truthfully.
  • "Why do you want to return to your world of origin? What did you leave behind?"
  • "What is the most historically important event that has occurred within your lifetime?"
  • "Have you ever served in the military? What is your experience with armed combat?"
  • "What is your criminal history? Don't worry, you won't be punished here for past crimes."
  • "Is there anyone who holds a grudge against you? What will you do if they're here?"
  • "Have you ever done something that you regret? What would you do differently?"
  • "Has anyone ever harmed you? How will you react if you encounter them in this world?"
  • "What is your favorite thing about the place you were born?"
  • "What is the worst thing that's ever happened to you?"
  • "What is your happiest memory?"
  • "What is the most unique thing about you?"
  • "Have you ever killed anyone? What was your reason?"
  • "Do you feel that every life is equal in value? What makes someone less deserving?"
  • "Do you believe in second chances? What would be the exception?"
  • "What do you need from this world in order to consider it your home?"
kidsmenu: (tearful)

(frozen comment) Re: Claudia the Vampire | Interview with a Vampire

[personal profile] kidsmenu 2020-09-20 10:29 pm (UTC)(link)

PLAYER INFORMATION

PLAYER NAME: China
PLAYER CONTACT: [plurk.com profile] shramp
CURRENT CHARACTERS: Joseph Kavinsky (The Raven Cycle)
RETURNING CHARACTER?: Yes

CHARACTER INFORMATION

CHARACTER NAME: Claudia de Lioncourt
JOURNAL: [personal profile] kidsmenu
CANON: Interview with a Vampire (film)
CANON POINT: An hour before her death, imprisoned by Armand
AGE: ~60 years old
ALIAS: None
SYNOPSIS:

'The child forever,' Claudia is an abomination to vampire-kind-- a twelve-year-old girl who was turned into a vampire. Ostensibly, this saved her from death by plague; in reality, her 'maker,' Lestat de Lioncourt, used her to stop his companion, Louis, from leaving him.

Claudia's intellect grew while her body remained young. Frustration drove her to impetuous-- but secretive-- killing and violence against humans. She eventually resented Lestat's domineering attitude as well as her own dependency on others to survive in human society. She herself manipulated Louis into killing Lestat-- or so she thought. Lestat survived and turned other vampirekind against her, for the high crime of turning against her maker-- but leaving Louis unmarked. Sentenced to death, she awaited uncertainty at her canon point.

In her canon, Claudia is the iconic victim of circumstance, who becomes a monster because of the impossible circumstances she has faced.

ADAPTATION:
Given the opportunity to have autonomy and public respect from others for the first time in her life, Claudia will thrive as an ImPort.

She may become either a villain or a hero, without personally investing in either role. Instead, her priority will be to enjoy people and experiences now that she's seen as a fully independent person. She'll be equally susceptible to unsavory or positive influences, embrace her new rights to create projects, and seize every opportunity to learn new skills, from robotics to languages. She will still struggle with the craving to drain and kill a person during feeding on an approximately annual basis.

Underneath it all, she'll always have an amoral, but emotionally unstable streak. She has choices now, but she spent decades expressing rage through murder, and enduring both intense love and the constant fear of abandonment, which would mean death.

PRESENTATION:

In her child-form, Claudia markets herself as an adorable and innocent little thing. She doesn't make much effort to hide her vampire nature or the fact she's old-- and wise-- beyond her years. However, she's fully aware people assume she's more harmless than she actually is, and plays that to her advantage.

Her adult woman form is a bit more novel, and therefore challenging! In part informed by her vampire nature, Claudia has no sense of sexuality at all, and will identify as aromantic/asexual unless she gives up her child shape entirely. She will still err on the side of playing off a 'harmless, innocent' persona-- perhaps sometimes to her detriment.

Notably, a flashpaper temper is likely to get the better of her sometimes in both shapes.

PSYCHOLOGY:

When Claudia says she wants a normal life, that's actually true. 'Simple pleasures' are actually that. She wants to have conversations without being condescended to, to make plans, spend money, choose what she wants to learn.

However, forced codependency is still codependency that shaped her. She fears abandonment and can overreact to the threat thereof. Her hope, much like feminist memes, is to 'have it all:' both independence and loving, respectful relationships.

She's inclined to keep her history of manipulation and murder a secret. On some level, she knows they were 'wrong.' Backed into a corner about these matters, she'll get defensive and insecure. After all, she just wants a fresh start.


POWERS:

  • POWER #1: Ricean Vampire

    DESCRIPTION:

    Superstrength: Due to her child size, she is not as strong as adult vampires. Her maximum lift is 300 lbs, easily enough to overpower or even carry most adult humans or shift a car. Her agility and balance are also good enough for her to manage most bulky items of this weight.

    Superspeed: Like other vampires, Claudia is unnaturally quick. In closed spaces, she is capable of small, brief bursts of speed that are faster than human perception, giving her the advantage of surprise over most mortals. Over longer distances, she can run at approximately 30 MPH.

    Enhanced Durability: Vampires seem significantly hardier than humans, their skin, muscle, bones, etc. seemingly able to tolerate more punishment before breaking. They are probably about as tough as a kevlar vest.

    Blood Drinker Physiology: Claudia depends on drinking blood to survive, preferably human blood, requiring a feed at least very other night to maintain optimum functioning. She often kills her food, with no deleterious psychological effects. Note, she will become very ill if she drinks the blood of a dead being.

    Low-level Mental Influence: Claudia seems to have a mild 'compulsion' ability like the one established with Ricean vampires in other media, hinted at for example when her piano teacher collapses in lessons beside her, after she fed from him.

    WEAKNESS:
    Specific range limitations are noted above. Additionally--

    Sunlight/Fire Sensitivity: Exposure to sunlight leads to Claudia's rapid incineration and destruction. They are similarly sensitive to any sort of burning fire.

    Mentalist limits: In general, she may use this ability to enhance her lies or make others more friendly or protective toward her. Psionic defenses and strength of will may defend against this, and she cannot mind-control anyone into doing something that would harm themselves. She has about a 10 foot range.

  • POWER #2: Dollmade

    DESCRIPTION:
    Claudia can shapeshift into a human woman, eighteen years-of-age or older (including an elderly woman).
    WEAKNESS:
    When she utilizes this ability, utilizing this power completely locks out all of her vampire abilities, rendering her considerably more vulnerable, in exchange for the change in looks, ability to eat food, etc.
  • POWER #3: Child's Play

    DESCRIPTION:

    Scream: Angry screams can lead to small explosions around Claudia, generally only of inanimate objects (player consent otherwise). In life-or-death situations, if she is therefore emotional enough, these explosions might cause injury.

    Animate Toy: Claudia can animate man-made toys and perceive sight and sound through them. Movement with these toys is limited by their physical texture and make-- a little doll's table, for example, might be able to stiffly walk around, but slower than a walking human. This power requires her to go into a partial trance, requiring as much concentration as reading, leaving her vulnerable to attack.

    WEAKNESS:

    Claudia's scream power has an effective range of 100 feet for both live and inanimate targets. Live and more durable targets (such as metal, as opposed to glass) require proportionate effort, and after using this power to grievously harm another character, she would be exhausted and potentially incapacitated. This will be subject to player consent.

    She can affect or observe through a maximum of 5 toys at once, with each successive toy requiring more effort. She must typically be in the same city as a given toy. Sensing toys without having seen them first makes the connection tenuous and more difficult to established. Permission must of course be granted by any players involved.

SKILLS:
Claudia has 60 years of knowledge and skills appropriate to a 60-year-old American bourgeoisie woman who happens to be a vampire. This includes a grasp of supernatural and mundane Earth history, and related subjects of study, such as languages (French, Spanish, Italian, English), literature, poetry, and basic mathematics. She can also play many instruments, including the piano and violin. In a meta sense, she's also exceptionally good at studying (and research in general).
IN-GAME DEVELOPMENT:
In previous game tenure, Claudia reconciled with Lestat de Lioncourt (without properly talking about anything; she still has no idea she ultimately dies) and also Louis de Pointe du Lac. She also started to study MoM-era advanced science and technology from a combination of PCs and local native-run schools. She made quite a few friends from different walks of life and was generally much happier than she was in canon.

SAMPLES

THREAD SAMPLE:
Log thread with Lestat on MoM
VOICE SAMPLE:
  1. "Why do you want to return to your world of origin? What did you leave behind?"
    That would presume that I want to return to my world of origin. Why on Earth would you presume such a thing?
  2. "What is the most historically important event that has occurred within your lifetime?"
    I discovered other vampires! Much to my eventual regret, but it was very exciting when we first did it. Louis was with me. For years, we'd thought we were all alone. A bittersweet discovery.
  3. "Have you ever served in the military? What is your experience with armed combat?"
    Certainly not. That would be unbecoming even if my body could have grown up. No, I should amend that; I've met plenty of warrior women here. To each their own.
  4. "What is your criminal history? Don't worry, you won't be punished here for past crimes."
    I killed to eat before I knew any better. I was more physically powerful than my child mind knew what to do with, and I didn't understand their deaths any better than I did my own.
  5. "Is there anyone who holds a grudge against you? What will you do if they're here?"
    Perhaps. If the vampire Armand were to Port in, I believe his principles would stop him from attacking me now that the circumstances have changed. But you'd have a hard time stopping me from having words.