modormenace (
modormenace) wrote2020-09-03 11:28 am
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APPLICATIONS
JOIN THE GAME
Please complete the form below and paste the full content under your own thread in reply to this top level.
Do not post it to your own journal and link it to us.
Sample applications are here. Feel free to ask questions if you're confused about anything.
Please use <p /> or <dd> for paragraph breaks.
GUIDANCE
PLAYER INFORMATION:
This is all fairly standard! We ask for:- PLAYER NAME:
- your preferred handle & pronouns, so we know how to refer to you.
- PLAYER CONTACT:
- how should we (and other players) contact you? list your plurk, discord or personal journal.
- CURRENT CHARACTERS:
- if you are currently playing other characters in the game, please list them here. Please note, we currently only allow a player 4 characters.
- RETURNING CHARACTER?:
- y/n did you play this character in Mask or Menace previously?
CHARACTER INFORMATION:
Brief, one-line answers to the following:- CHARACTER NAME:
- given name before surname, as they would appear on US government documentation
- JOURNAL:
- username to be added to game communities
- CANON:
- title of canon or "original" for OCs
- CANON POINT:
- episode/chapter/issue/major event
- AGE:
- approximate, actual, or apparent age
- ALIAS:
- superhero/supervillain name to be used in game (doesn't have to be canon)
SYNOPSIS:
- in 100-300 words, give us the broad strokes who your character is. imagine their life as a book! what we're looking for is the blurb on the back. are they a fighter? a dreamer? how has their life and circumstances shaped who they are? what is their current driving motivation? really pitch this character to us!
ADAPTATION:
- in 100-300 words, speculate how your character will fit into the game's setting. will they become a hero? a villain? fly under the radar? this isn't set in stone. we'd just like to get an idea of where they're likely to go from here.
PRESENTATION:
- in 100-300 words, describe your character's public persona. how do people tend to view them? are they popular? are others suspicious of them? if they're the kind of person who puts on an act, what image do they project?
PSYCHOLOGY:
- in 100-300 words, give us a glimpse of their inner workings. how's their mental state? what secrets are they keeping? what motivates them? are they insecure about anything? tell us their hopes and their fears. do they have an ultimate goal?
POWERS:
- every character in the game (even if they have no powers in canon) has at least one superpower, but no more than three. these powers do not have to resemble their canon powers. in 1000 words or less, list and describe your character's three powers/power umbrellas (see FAQ for more information). include details like time limits, physical range, maximum number of targets, etc. (if applicable). every power must have a weakness, so explain how your character's powers can be defeated.
SKILLS:
- in 300 words or less, list any other special skills your character has, like eidetic memory or martial arts.
IN-GAME DEVELOPMENT:
- for returning characters only: in 100-300 words, describe any relevant development your character underwent during their previous stay in Mask or Menace.
SAMPLES:
- THREAD SAMPLE:
- provide a third-person sample in prose or action format that takes place within the game setting. you may link a thread from the TDM or a previous thread in the game.
- VOICE SAMPLE:
- choose any five of the following questions and answer them in your character's voice, as if they're being interviewed by official personnel just after their arrival. your character does not have to answer truthfully.
- "Why do you want to return to your world of origin? What did you leave behind?"
- "What is the most historically important event that has occurred within your lifetime?"
- "Have you ever served in the military? What is your experience with armed combat?"
- "What is your criminal history? Don't worry, you won't be punished here for past crimes."
- "Is there anyone who holds a grudge against you? What will you do if they're here?"
- "Have you ever done something that you regret? What would you do differently?"
- "Has anyone ever harmed you? How will you react if you encounter them in this world?"
- "What is your favorite thing about the place you were born?"
- "What is the worst thing that's ever happened to you?"
- "What is your happiest memory?"
- "What is the most unique thing about you?"
- "Have you ever killed anyone? What was your reason?"
- "Do you feel that every life is equal in value? What makes someone less deserving?"
- "Do you believe in second chances? What would be the exception?"
- "What do you need from this world in order to consider it your home?"
(frozen comment) josh foley | marvel 616
(frozen comment) no subject
PLAYER INFORMATION
PLAYER NAME: Shikki (& she/her they/them)
PLAYER CONTACT: minimoffs @ plurk, FIST FIGHTS#7869 @ discord
CURRENT CHARACTERS: NA
CHARACTER INFORMATION
CHARACTER NAME: Joshua Foley
JOURNAL:
CANON: Marvel 616
CANON POINT: X-Men Blue #32
AGE: 21
ALIAS: Elixir
There's a reason they say, "welcome to the X-Men, hope you survive the experience." Mutants live hard lives. In fact, he used be part of the reason why... until it turned out that he was a mutant. An omega level biokinetic - a healer. Something nobody could've saw coming from his punkish personality. His family disowned him on the spot and he was brought to Xavier's School for the Gifted. There he found friends, a family who loved him unconditionally, and purpose. Xavier's lessons taught him his powers were meant to be used to benefit other people. He believed him, wanted to be an X-man even. Mutants were starting to gain acceptance because of the X-Men.
Then a witch said three little words. No more mutants. Those words triggered the events that turned the quad into a mass graveyard. In the aftermath, the true nature of his powers was revealed: biokinesis wasn't just healing. He could kill just as easily. He was reduced to the use of his powers, and used he was. Worse still, blind eyes were turned when he needed them most. His protests fell on deaf ears.
He died twice while they watched.
When he came back he was alone. It left him unstable and angry, convinced Xavier and the X-Men were both wrong. Their methods didn't work, they cost his friends and himself their lives. Nobody cared. Magneto was right, and when the offer came, he joined him instead.
Only that won't last so long. ImPorts may not be mutants, but they're close enough that he won't feel comfortable sitting on the sidelines while they throw themselves into the line of fire for the sake of others.
You don't get the impression he's wearing a mask, exactly. Joshua Foley seems to be precisely what he presents himself as... Though there's certainly a hidden darkness within him. Aspects of himself he feels are best left suppressed and hidden. They show in how he often speaks before he thinks. Or the flash of a righteous temper when he's provoked. When not in the spotlight Josh seems melancholy and beaten down, though he's quick to shove those feelings aside if caught during one of those moments. His life has been hard and he suppresses those feelings rather than dealing with them directly. Attending a party or making out with a pretty girl is easier than going to therapy.
While perhaps not the most accurate one, heroic is an easy word to describe. Josh is one of the first people to leap into danger to protect others. He sets his own well being aside to ensure their safety, and does his best to be a comforting presence.
People literally lived or died based on his actions. That's a heavy weight to put on a sixteen year old boy. When someone died he blamed himself for not being strong enough. And as his powers evolved and he became more skilled, he fixated on how he always had this potential and didn't achieve it when it mattered. Survivors guilt plagues him, and when he can't save someone he has a total breakdown.
Death - touching it, experiencing it, coming back from it - has made it incredibly difficult for him to regulate his emotions under stress. Josh reacts explosively under pressure, lashing out verbally and sometimes with his powers when he feels overwhelmed. He's prone to reckless and thoughtless decisions in the heat of a moment, or leaping at quick fixes for bigger problems. He truly thinks he's too dangerous to live, but because his powers make him largely immortal, he has no choice.
Josh values others far above himself, and while most of it stems from genuine compassion, the rest comes from how he was treated. To most people he's interacted with Josh is a tool first, and a person at a distant second. The body count mentioned before is a product of that treatment. He stated he didn't want to kill again, that he wanted to forget what he knew and go back to a normal life, but he was too useful to be allowed to. He was put into situations where killing was the only outcome. Josh is a follower by nature and caves to stronger personalities.
POWERS:
POWER #1: Biokinesis (Power Umbrella)
On the healing side, Josh could feasibly heal five people from near death. Skin to skin contact is the quickest way for him to heal someone as it focuses all his power, but he's able to project that energy within a fifteen foot radius in a much weaker fashion. The closer you are to him, the more effective it is. He wouldn't be able to heal a life threatening stab wound from fifteen feet away, but he might be able to slow the bleeding and try to encourage clotting.
On the harming side, he could maybe kill one person with a touch - but doing so would push him to his limits and have him drop into a coma or kill him outright. He physically feels what he's doing to other people's bodies and the mental strain of it is too much for him to handle. He also wouldn't be able to significantly hurt someone from fifteen feet away, but he could potentially slow them down by making their muscles produce more lactic acid.
His energy capacity is also limited. He could heal maybe five people from near death, but that sixth one is going to take everything he has and will knock him out.
POWER #2: Healing Factor & Immortality
However, he's not fully immortal. Josh can still die - he just has the ability to get back up after falling into a death-like stasis period. If he's killed with minimal injury to his body (a single bullet wound to the chest, a broken neck, no damage directly to his brain) he's not completely dead and will be able to revive himself in under twenty-four hours.
And he can still die in the proper Mask or Menace way. If there's major damage - severe damage to his brain, severe internal damage, being vivisected, etc. Then he's good and dead and needs to rely on the process of the nanite revival to bring him back.
SAMPLES